Pfeil, U., Ang, C.,
& Zaphiris, P. (2009). Issues and challenges of teaching and learning in 3D
virtual worlds: real life case studies. Educational Media International,
46(3), 223-238. doi:10.1080/09523980903135368
Virtual Worlds in education are not
unlike real world teaching. There are issues
and challenges to teaching in both worlds.
The key points are that students have to be trained at the beginning in
order to know the rules and procedures of the class. Keeping students engaged and involved is
another challenge in both worlds. The teacher
has to choose the most effective tools to use in order to deliver content from
the curriculum to the students no matter which world they are teaching
from. There are costs associated to
teaching in both worlds. This article
details some specific challenges to teaching in the virtual world. Having the students sign up and learn how to
navigate in the virtual world is the first challenge with the students. Before classes begin, the teacher has to plan
what formats to use and what tools to use to introduce a subject, what projects
to assign, how to evaluate students, how to instruct students on working in
groups, and how students are to complete and submit work. The one big advantage that was noted in this
article was the ability to train students on certain activities that are hard
to create or recreate in the real world such as architectural digs. Another benefit is to visit different places
without actually travelling thus reducing field trip costs. There are many advantages to teaching in a virtual
world and as in the real world, there are obstacles to work through and
overcome.
Twining, P. (2009).
Exploring the educational potential of virtual worlds-some reflections from
SPP. British
Journal of Educational Technology, 40(3), 496-514. doi:.10.1111/j.1467-8535.2009.00963.x
One
major criticism that the educational system receives is that it is not meeting
the needs of the individual students or the society by creating life-long
learners that is needed for the 21st century. This criticism is coming from all sectors of
society. This article is reviewing the
Schome Initiative (school-home) that is being used in the UK but it has several
real points to virtual worlds in education.
The biggest point they research is the fact that you can do things that
are impossible in the real world or that are not a reality because of the
cost. Another concept is the motivation
of students especially in high school to participate in and attend
classes. Schome Park was created for
students from grades 4-12. The students
learned by doing tasks, becoming someone else, role-playing, reflecting and self-analyzing. The conclusion was that students became more involved
because they were not bound to a classroom and they were not as afraid to make
mistakes in the virtual world. The
concluding question pondered the use of virtual worlds in education, will
teachers use virtual worlds to the fullest possible potential or will they use
it to simply reflect a traditional classroom in a virtual world.
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